

I can imagine using those to tweak the minutiae of how a park looks, but it doesn't appear to have the flexibility necessary for people to create the kinds of things I'd want to share.

I'm less convinced by the customisation tools, which let you take buildings such as shops and customise them with new windows, walls and decorations. Obviously there will still be physical limits - I hope so anyway, so I can launch unwitting park visitors to their doom - but otherwise you can do things you couldn't before like create tunnels and arcs in the terrain and have the coaster loop through them. I like the look of the rollercoaster manipulation tools, which seems far more flexible than the games from my youth. There are more shots here of track being laid, twisted and looped, alongside discussion of how you can create and share buildings and props within the game. Planet Coaster has had a few developer diaries so far, but each one shows a little bit more of the game in action and gets me a little bit more interested in playing it.
